Flash: Good for me, good for you!

EDU 625 is coming to a close.  My fellow colleagues and I have seen hundreds of lines of code and have been through at least 10 different redos of our Flash projects.  But we have come out of the other end of the rabbit hole with a whole new outlook on the power and possibilities of an interactive Flash lesson.

I found that the addition of a Welcome page to be very effective.  It allows for you to create coding that customizes the entire lesson for your users.  Having the users enter their email address also allows the students and teacher to receive feedback on how long the student took to complete the lesson and which students actually completed the quiz and what their scores were.

 

The menu page is extremely important to allow the student to easily and quickly navigate through the flash lesson.  It also allows students to review the lesson or retake a quiz after completing another section of the lesson.

 

According to Clark and Mayer (2008), “e-Learning is a visual medium and relevant graphics will add appeal and improve learning.”  It is vital that the teacher constructs the lesson so that the graphics on the page match the content of the text.  This is a huge asset to your visual learners.  It is also important that the audio narration for each slide matches the text as well, allowing your auditory learners to benefit as well.

Each slide should contain elements that guides a learner with both words and pictures.  Clark and Mayer (2008) say that this should be done so that the information is “incorporated into the existing knowledge in long-term memory.”  This is why that it is necessary that when constructing the quiz, not all of the questions should be only worded, multiple-choice questions.  They should also include audio based questions and picture-based questions.

Above all, I believe that the ability to navigate through the whole lesson is key.  Buttons allow the user to do this.  It is important that all of your coding is correct within the lesson so that all of the buttons do what you need them to do, including going to the menu page, advancing to the next slide, or navigating to an external website.

Education needs to be fun and informative for the learner and the educator.  Students of today are always “plugged in” and can become bored with the traditional book, pen, and paper approach to education.  Flash is an invaluable tool that helps an educator bridge the technology gap with our students.  With a little time and effort, Flash can help open new worlds to our students.

References:
Clark, R, & Mayer, R. (2008). E-learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning. San Francisco: Pfeiffer & Co.

 

 

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